UpgradesSilverpine Forest
A rogue arrives in Silverpine Forest at about level 10, which is the level the trainer sells Dual Wield and Sap.
Nothing within reach at level 32
The briefingThe band runs to 20, and 10 items inside it are worth taking.
Read the full briefingClose the briefingwhat drops it, and how often · the dungeons off it · both quest boards
The band runs to 20, and 10 items inside it are worth taking.Talonstrike is the pick of the board, paid out by Assault on Fenris Isle at level 24.3 of them drop from creatures living only here; the other 7 are rewards the zone keeps to itself.
Silverpine Forest is thinner for a rogue than for most: 10 against the shaman's 22.One dungeon opens off the zone: Shadowfang Keep at 10.The 8 items behind that door are filed under the dungeon lens rather than on this page.The Horde board here runs to 32 quests against the Alliance's 0, so the two sides are not walking the same zone.By level 60 another 54 world drops can surface here, but they surface anywhere in Eastern Kingdoms and there is nothing to chase.A rogue outgrows the band before the list runs out, so fill the slots that are empty and go.
- Worth a detour
- 10
- Drops from creatures only here
- 3
- Rewards the zone keeps
- 7
- World pool at 60
- 54
- Horde quest board
- 32
- Takes the most out of it
- Shaman · 22
Nothing worth a detour at level 32.
This zone's picks are behind you — they wait under Behind, in case a slot still sits empty.
Behind
33 you've likely outgrown — still here if a slot sits empty.
Behind
3- Bruiser ClubMain HandUncommonStrength +2 · Stamina +2 · Rot Hide Bruiser · rare · 25% · ~4 kills
- Ruffian BeltWaistUncommonStrength +6 · Rot Hide Bruiser · rare · 75% · ~1 kill
- Coppercloth GlovesHandsUncommonStrength +3 · Dalaran Miner · 3% · ~33 kills
54 world drops could surface for a level 32 rogue — anywhere at all, so there’s nothing to chase here.